Archived from the original on 4 February On occasion, this aspect of fighting games has caused particular attention, such as when the game Street Fighter V had the fighter Chun-Li 's breasts move like large water balloons when she was chosen as the second player's character in the selection screen. Views Read Edit View history. The setup and strength of these springs determines the strength of the breast bounce. These virtual bones do not necessarily correspond to the bones in real humans, but are required to make anything move — for example, breasts, which do not in reality contain bones.
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Bouncing breasts in video games. Although this behavior was noticed by media even before the game's release, it remained present in the released version of the game. Ultimately, however, according to game developer Tim Dawson, if a video game features unnatural breast movements, "it's because somebody wanted them to look that way". To make breasts or other body parts move, video game animators make the bones' joints move according to the physical rules of the game's engine.